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WAWAN ROFIQI
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INDONESIA
Discovery : Jurnal Ilmu Pengetahuan
ISSN : 25276859     EISSN : 27236145     DOI : -
Jurnal Discovery memuat artikel hasil penelitian dalam bidang umum, baik agama, pendidikan, ekonomi dan sebagainnya.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol 7 No 1 (2022): Edisi Maret" : 7 Documents clear
PENGEMBANGAN ALAT EVALUASI BENTUK PILIHAN GANDA MENGGUNAKAN APLIKASI QUIZIZZ MATERI CAHAYA DAN ALAT OPTIK KELAS VIII SMP Inayatul Ainiyah; Lina Arifah Fitriyah; Nur Kuswanti
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2412

Abstract

Abstract: Evaluation as one of the learning activities to measure students' abilities in the learning process. The implementation of online learning evaluations is an alternative during the COVID-19 pandemic. The purpose of this study was to determine the process of developing a multiple-choice evaluation tool using the quizizz application on light materials and optical instruments for class VIII SMP. Development of evaluation tools using quizizz using ADDIE. The data obtained during the development implementation were in the form of qualitative data obtained from the validator's comments and quantitative data obtained from validation by three validators. The research results from this development are (1) the development of an evaluation tool is carried out based on the ADDIE model. (2) the results of the validation by three validators got an average score of 95% in the very good category. The developed questions can be used with revisions. Keywords​: ​​ Development, Evaluation tool, Quizizz.
PANDEMI COVID-19 & MAKNA SOSIAL Bambang Amir Alhakim; Ishomuddin
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2413

Abstract

Abstract: This study aims to understand the social meaning of some community members for the occurrence of the covid-19 outbreak (pandemic). The method used to reveal the social meaning is descriptive qualitative. In practice, the writers use Max Weber's theory of social action based on "verstehen" and analyzed by Mile, Huberman and Saldana's interactive model to reveal the social meaning of several community members in East Java, Indonesia. The results of this study are as follows: Some community members believe that this covid-19 outbreak (pandemic) is truly seen as a test from God. Some other members of the public think that the COVID-19 outbreak (pandemic) is an engineering or scenario by certain countries to weaken the nations of the world, including Indonesia, for the sake of mere (material) power ambitions. Several other members of the public assumed that this COVID-19 outbreak (pandemic) did exist but had been engineered in such a way that it tends to be exaggerated as a form of terror to the community and tends to blame the government. And, some other community members consider this a disaster and indeed the time has come for the calamity to come during the twin year, 2020 AD. Keywords​: ​​ covid-19 pandemic, social meaning, society, Indonesia
PENGEMBANGAN INSTRUMEN SOAL PILIHAN GANDA BERBANTU APLIKASI QUIZIZZ MATERI SISTEM PERNAPASAN PADA MANUSIA UNTUK PESERTA DIDIK KELAS VIII SMP Riza Ardania; Lina Arifah Fitriyah; Nur Kuswanti
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2414

Abstract

Abstract: The Covid-19 pandemic has caused the evaluation process to be different from before. This is due to the inability to meet face-to-face between teachers and students. One of the supporting applications that can be used is quizizz. This study aims to (1) describe the process of developing multiple-choice instruments with the help of quizizz applicaton. (2) describe the product developed after the validation process. This research is a development research using the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). The question instrument developed consists of 20 multiple choice questions and is equipped with operating instructions for quizizz application. The development data obtained were analyzed descriptively and quantitatively. The results of the development of the multiple-choice instrument with the help of quizizz application after validation showed that the multiple-choice instrument was stated to be very good with a percentage of 99.3%. Based on the results of the expert test, the multiple-choice instrument assisted by theapplication quizizz can be applied to students. Keywords​: ​​development, multiple choice question, quizizz.
PENGEMBANGAN RPP MODEL TGT BERBASIS PERMAINAN JAMURAN MATERI KALOR DAN PERPINDAHAN KELAS VII Tita Febrianika Ashfina; Nindha Ayu Berlianti; Nur Kuswanti
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2415

Abstract

Abstract: This development research is entitled Development of a Learning Implementation Plan (RPP) for the TGT Type (Team Games Tournament) Cooperative Model based on the traditional game of Mushroom on Heat and Displacement material. The background of this development research is the problem of the learning process using scientific methods but not yet in accordance with the steps and implementation. This study aims to describe the steps for developing a Learning Implementation Plan (RPP) for the Cooperative Type TGT model based on the Mushroom game. As well as describe the quality of the results of the development of the Learning Implementation Plan (RPP). The quality of the development results is determined based on the criteria of validity. The material used in the development is the material of Heat and displacement class VII.This research is research and development. The Learning Implementation Plan (RPP) development model was adapted from the Ploomp model development model which consisted of preliminary investigation, design, realization, evaluation and revision, and implementation. The research instrument used was a validation sheet for the product developed in the form of a LearningImplementation Plan (RPP). Validity data analysis was carried out by converting quantitative data in the form of assessment scores into qualitative data.This development research resulted in a Learning Implementation Plan (RPP), Student Worksheet (LKPD) and Assessment Instruments on Heat and Displacement material. Each Aspect of the Learning Implementation Plan (RPP) meets valid quality. Keywords: Development, RPP, TGT (Team Games Tournament), Heat a Displacemen
PENGARUH STRATEGI PEMBELAJARAN KOOPERATIF TGT-PUZZLE TERHADAP KECERDASAN SPASIAL-VISUAL PADA MATERI BENTUK MOLEKUL Ah. Fathul Jadid Anshori; Kriesna Kharisma Purwanto; Rendy Priyasmika
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2417

Abstract

Abstract: Chemistry is divided into two concepts, namely concrete and defined concepts. Geometry Molecul is one of the defined concepts because the idea is at the molecular level and is invisible to the eye. So, to understand the material molecular shape requires spatial-visual intelligence. Therefore, to determine the effect of the TGT-Puzzle cooperative learning strategy on spatial-visual intelligence on the geometry molecul, this study was conducted. The purpose of this study was to determine whether or not there was an increase in spatial-visual intelligence after being taught using the TGT-Puzzle cooperative learning strategy in class X IPA MA Hidayatul Ummah Pringgoboyo. This study uses an inferential statistical method using the paired sample t-test to determine whether or not there is an increase in visual-spatial intelligence after being taught using the TGT-Puzzle cooperative learning strategy. The analysis technique uses a paired sample t-test with a significance value (sig) < 0.05. The results of this study indicate an increase in spatial-visual intelligence scores after being taught using the TGT-Puzzle cooperative learning strategy, where if there is an increase in the category from average to high average or high average to superior. Keywords​: ​​ Visual-spatial intelligence, TGT-Puzzle cooperative learning strategy, geometry molecul.
ANALISISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL OPERASI ALJABAR MELALUI OBJEK LANGSUNG MATEMATIKA PADA SISWA KELAS VII SMP NEGERI 6 TONDANO Niluh Norvi Natalia; Rosiah J. Pulukadang; Rosiah J. Pulukadang; Anekke Pesik; Derel F. Kaunang
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2418

Abstract

Abstract: This research is motivated by problems encountered in mathematics learning in SMP Negeri 6 Tondano in algebraic operating materials. This research aims to find out the mistakes made by students in solving mathematical problems, especially in algebraic operating materials related to direct objects of mathematics. This type of research is descriptive research. The population of this study was 20 students. The data collection techniques in this study use test methods, interviews, and documentation. The results of this study show that the mistakes that students often make in solving algebraic operations problems are related to facts, concepts, operations, and principles. (a) Of the fact errors included in the medium category i.e. 42.5% (b) Of the concept errors included in the high category i.e. 63.125% (c) Of the operating errors included in the high category i.e. 65.625% (d) Of the principle errors included in the medium high category 48,125% Keywords: Error Analysis, Mathematical Direct Objects, Algebraic Operations
KECEMASAN SISWA SEKOLAH MENENGAH ATAS SAAT PEMBELAJARAN DARING DI TENGAH PANDEMI COVID-19 Mohammad Muhyidin
Discovery Vol 7 No 1 (2022): Edisi Maret
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Hasyim Asy'ari (Unhasy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v7i1.2419

Abstract

Abstract: In March 2020 the Indonesian government imposed online learning from home for all school students as a social restriction effort during the COVID-19 pandemic. This study aims to determine the anxiety experienced by students and their efforts to overcome this anxiety. Ten informants from high school students were included in this study. They were given a questionnaire form containing open-ended questions related to the topic of this research. Data from filling out the questionnaire showed that there was students’ anxiety when learning online from home which included difficulties in understanding the material, difficulties in carrying out assignments, problems with the internet network, technical problems, and a sense of worry about the next task. In overcoming this anxiety, they do things like the following, namely studying independently, every time doing a task immediately, discussing with teachers and friends, encouraging themselves, also carrying out other activities, among others, watching movies, listening to music, eating and exercising. Keywords​: ​​ Anxiety, Online Learning, Covid-19

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